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1
The Pyramid & the Game
Please
note: “Child” is a servant, when in relationship
with a righteous father, and a
slave when in relationship with an unrighteous father.
For the sake of the flow of the text the term
slave is being used in this and the subsequent chapters.
1:1 The
pyramid, the magical pyramid, is your magical prison.
You are born in it, and you will probably die within its enclave.
1:2 All
games, the large, the small, take place inside the pyramid.
Their purpose? Attaining higher rank, more power, more
pleasure…
The desired destination: the top of the pyramid.*
1:3 There
are great pyramids, with their great games.
Then there are countless small pyramids and countless small
games…
1:4
Inequality is the essence of all men and all pyramids,
and upward mobility is the main purpose of all games;
to reach a higher rank, to have more power, to get more pleasure,
men will battle each other and pyramids will battle each other until
the end of
time.
1:5 There
are men inside the pyramid unable or unwilling to join the game,
but the great majority are fighting for higher rank and more power to
reach the
top,
the ultimate experience and the ultimate high.
1:6
Reaching the top of the pyramid,one
can leave one's pyramid for another of a higher rank.
Falling to the bottom of
the pyramid,one can leave
one's pyramid for another of a lower rank.
1:7 In
each pyramid dwell: masters, slaves, wild men & lost souls.
Only masters and slaves can play the game.
And to play the game, one must follow the rules of the game.
*The path to the
top
of the pyramid is through the awakening of the ego.
See
also: Book II, Chapters 5, 6, 7, & 8.
2 Father & Child
2:1 Dead
fathers must come back to life; dead masters must be resurrected:
for the sake of dead children, for the sake of oppressed
slaves…
2:2 Every
father is a master and a teacher, as well as a child, a slave and a
pupil.
Every child is a slave and a pupil, as well as a father, a master and a
teacher.
2:3 There
are many fathers. There is one who is in heaven; there are spiritual,
tribal
and family fathers; there are accidental and temporary fathers; there
are
unknown fathers of this world; there are hidden fathers of the
underworld.*
2:4
Everyone is a slave and no one is free!
Everyone, but he who dies to himself and becomes one with the father
who is in
heaven.
2:5 There
are righteous fathers playing fair games,
and unrighteous fathers** playing unfair games.
2:6 The
righteous fathers receive power from righteous masters;
the unrighteous fathers receive power from an unrighteous masters.
2:7
Surrendering to a righteous father playing a fair game will make one a
happy
slave.
Surrendering to an unrighteous father playing an unfair game, will make
one an
unhappy slave.
2:8 Beware
of mad fathers transmitting madness.
Beware of hidden, multiple fathers transmitting multiple spirits
and multiple words, bringing multiple confusion…
*The plane beneath
the human plane.
**Man with
power and influence, who bring damage to the culture, and suffering to
people
are referred to in this text as unrighteous fathers.
See
also: Book II, Chapters 9, 10, & 11.
3
Spoilers of the Game
3:1 Those
who are unable to enter the game, unable to play the game successfully,
or who
refuse to follow the rules of the game, become lost souls or wild men.
3:2 The
existence of wild men and lost souls within the pyramid threatens the
very
existence of the pyramid. It interferes with the orderly functioning of
games,
and brings about general confusion.
See also: Lost
Souls, Book III, Chapter 34; Wild Man, Book III, Chapter 35.
4
Father – Child Games
4:1 In a
father-child game, the father acts by approaching the child and the
child
reacts by fight, flight or surrender.
4:2 Fight
– the first choice. The winner takes the higher rank, the
loser the lower rank.
In an unfair game the loser will face enforced slavery, even death. As
a slave,
he will sometimes rebel, escape to another pyramid, become a wild man,
a lost
soul or a seeker of God.
4:3 Flight
– the second choice. In a fair game, a child can always
escape and maintain the
original rank. In an unfair game, a child can seldom escape and
maintain the
original rank. Escaping, he often becomes a wild man, a lost soul, or a
seeker
of God.
4:4
Surrender – the third choice. The mechanism of surrender:
Having become a
son/slave and pupil, a child can
now become father, master and teacher.
See also: Book II,
Chapters 9 & 10.
Clarifications:
5
Game – General
5:1 A game
is a conscious or unconscious interaction between individuals or
groups.
All games have rules; the continuation and existence of games depends
upon
players following these rules.
5:2 To
play a good game one must be a good player, as well as enjoy
competition and
the chase.
5:3
Playing the role of a father involves attempts at seduction; playing
the role
of a child involves fight, flight or surrender. And when the power to
seduce
diminishes, the game diminishes as well.
5:4 What
is true for the eco-system is also true for the game. An outside
interference
will weaken a game, bringing disorder and confusion.
5:5 Modern
man is a poor game player because he lacks power, and is obsessed with
self-actualization and freedom – license to do what he
pleases.
5:6 Power is
at the center of all games. Participation in the game is the source of
all
genuine pleasure. No game no power, no power no pleasure.
5:7 Popular entertainment and spectator sports are
substitutes for
participating in a game; they have become the opium of the
masses…
5:8 Poor
games bring boredom; violence destroys boredom. Poor games are
repetitious;
violence destroys repetition.
5:9 To
seduce or be seduced are at the heart of every game. All games are
power games.
A successful game is also a great magical ritual, through which power
is
transferred and life is celebrated.
5:10 Without
playing a game within a pyramid the natural man cannot develop ego
consciousness and acquire ego identity.
5:11 Life is a
game, not a battle. When
the game ends,
the battle begins. A
decline in games
brings an increase in violence.
5:12
Men
with power must regulate the rules of the game,
however, drastic changes to the rules can create confusion.
5:13 When one can no longer
seduce, and when one can no longer
be seduced, the game comes to an end…
6 Game – Essential Elements
6:1 To
play a game successfully, that is, to reach a goal, one needs wealth,
wisdom,
vision and will. Wealth can be
of a spiritual, mental, physical,
or monetary nature. It can only be transferred into power through
faith. Wisdom
is the knowledge and experience needed. Vision is seeing the final
destination
and path leading to it. Will is decision making agent.*
6:2 Wealth,
wisdom, vision, and will are the four pillars of the stage upon which
all games
are played. Remove one and the stage will collapse; weaken any of them,
and the
stage will become unstable. In the modern world all stages are
shaky…
6:3 There are three fundamental laws of
the game:
(1) The law
of violence – power and the
pyramid.
(2) The law of
consequences – cause and effect.
(3) The law of cycle
– growth and decline.
*One cannot enter a
game without first
acquiring wealth – the source of power
– car with
gas. Wisdom
– knowing how
to drive the car. Vision
– deciding on the
destination. Will – deciding
to go.
7
Game – External/Internal
7:1 There
are internal and external games. Their purpose is to produce power, the
source
of pleasure.
7:2
External games may be initiated by righteous or unrighteous fathers,
games
initiated by righteous fathers will be fruitful to all.
Those initiated by unrighteous fathers will
be fruitful only to those initiating the game.
7:3
Internal games can produce either sweet and nourishing fruit consisting
of true
works of art, great discoveries, writings of true insight, or bitter
and
poisonous fruit leading to confusion and mental disorder.
8
Pyramid
8:1 There
are five cardinal pyramids:
(1) Family pyramid. This is the basic pyramid of small and mostly fair games; the main source of peace of mind. [Power currency: love]
(2) Livelihood pyramid. This is the pyramid of the wage earner and businessperson. [Power currency: money]
(3) Social pyramid. This is the pyramid of social life where one plays games with acquaintances, friends and lovers. [Power currency: charisma]
(4) Tribal pyramid.* The origin of one's tribal identity. The home and battlefield for the country's elite.** [Power currency: rank]
(5) Global
pyramid. The origin of one's human identity. Here the merging of tribal
pyramids
with livelihood pyramids*** is taking place. Here the battle for the
final
conquest of the world will be fought, and the pyramid of the end times,
which
will be known as the second
8:2 Identification
with a pyramid gives one ego identity.
One can have up to five ego identities: family,
livelihood, social,
tribal and global. Each
one is born from
identification with a specific pyramid.
8:3 Social
engineering, with a goal to bring drastic changes to the nature of the
pyramids
as well as changes to one’s traditional identification with
the pyramids, never
was successful. It
only brought
confrontation, violence and suffering.****
8:4 All
the pyramids are interconnected, as they are part of one organism and
one grand
pyramid.
8:5 All
pyramids have hierarchical structures.
8:6 Pyramids
are created and maintained through faith, laws and taboos. There is upward mobility,
and there is a
downward descent in every pyramid.
Disintegration
of the Pyramids
8:7 The
pyramids begins to disintegrate when the fathers start losing faith.
Losing
faith they begin to panic, as without faith they can no longer
successfully
maintain power and play the game. This panic quickly spreads to the
slaves, as
the faith of the slaves depends upon the faith of the masters. The
powerful
laws, myths, doctrines, ideologies and stories giving direction, order
and
meaning to the lives of a people are now slowly being eroded. As a
result, fair
games turn into unfair ones; voluntary changes into involuntary; slaves
formerly happy become unhappy. At present, almost all pyramids are in
confusion
and decline, as games are changing from fair to unfair. This brings a
fundamental change in the state of slaves, as their masters change from
being
righteous to being unrighteous. And, since an unrighteous master
playing an
unfair game is a master with little faith or power, he is unable to
give slaves
power and pleasure to make them content. As a result slaves lose faith
in their
masters and confidence in the game. They start to rebel by refusing to
follow
the rules of the game, or drop out of the game altogether. This turns
masses of
previously content slaves into "free" men without power and therefore
without pleasure. The final outcome: more lost souls and wild men
within the
pyramids.
8:8 The
following are the most destructive forces bringing disintegration to
pyramids:
(a) Atheism with its
systematic attack on religion, bringing destruction to morality.
(b) Feminism, bringing
destruction to traditional family values.
(c) Multiculturalism,
bringing destruction to nationalism.
8:9 Some
other factors contributing towards disintegration of the pyramid:
(a) Multiplicity of conflicting myths, doctrines and ideologies bringing confusion and resulting in the elimination of signs pointing the way…
(b) Appearance of "jokers" – men who can see and, therefore, laugh at the game, bringing erosion of faith in the game and lack of interest in its fruit.
(c) Total control by one father over all children. This brings an end to the pyramid and its magical games. The game can no longer continue, as the two basic ingredients of the game, power and inequality, are no longer present: power being absorbed by the one father, and "equality" being guaranteed by law…
*Tribal
pyramid can also stands
for national pyramid.
**Almost all nations and
tribes in the contemporary world are
fragmented, divided by political or religious beliefs, or the lack of
it.
***Governing and business elite.
****Communism and
modernism are two recent examples of social engineering with disastrous
consequences.
9
Surrender
9:1
Surrender takes place as a result of a seduction of one's heart* by a
father.
There are many degrees of surrender. Only a newborn baby and an
awakened man
are free.
9:2
Surrender can happen voluntarily for the sake of receiving that which
is being
offered by the father, or under duress and out of fear of the
consequences of
not surrendering.
9:3 In a
fair game, surrender creates a relationship, true intimacy, and
sometimes
unity, the ultimate bonding and common will between a father and a
child. It is
the source of power for both father and child, as well as the source of
peace
of mind and happiness for the child.
9:4 In an
unfair game surrender creates a relationship lacking true intimacy,
unity and
bonding between father and child. It is a source of power for the
father and of
limited pleasure and false peace of mind for the child.
9:5 A
new-born baby is like an empty cup: positive, negative and neutral
spirits flow
into it daily. As the baby grows into a child and an adult,
"child-father" games continue. A multitude of fathers engages the
child in games, leaving behind their spirits.
9:6 The
surrender of a child to an unrighteous father is sometimes conscious,
but
mostly unconscious.
9:7
Children are always in a state of surrender to righteous or unrighteous
fathers. Fathers, too, are always in a state of surrender…
9:8
Surrender is seldom an experience one can be aware of.
*The
heart is the center of the
emotional body.
10
Seduction
10:1 Types of
seduction:
(a) By
righteous or unrighteous
fathers.
(b) Creative, reformative, or
destructive.
(c) Individual, multiple, or
pyramidal.
10:2 There
are two fundamental desires in everyone save an awakened man and a lost
soul:
the desire to seduce and gain power through seduction; the desire to be
seduced
and gain power by being seduced.
10:3 When
a seducer arrives, the will awakens. Then one must decide between fight, flight,
or surrender.
10:4 Righteous
fathers choose to seduce those willing to be seduced. Unrighteous
fathers
choose to seduce whomever they choose.
10:5 The
seduction by a righteous father creates a channel through which
communication
and love can flow.
10:6 A
father is able to seduce a child, because a child believes that a
father has
wealth and is willing to share it.
10:7
Almost all men seek the power to seduce, and the weaknesses to
surrender…
10:8 A
world without seducers and the seduced is a world where Real is no
longer
present, is a world of living corpses.
See
also: Lost Souls, Book III, Chapter 34, Existence, Book IV, Chapter 2.
11
Father/Child
11:1 A
father is a game player of greater power and higher rank –
one who plays a
dominant role in a game. A father in one game, he is a child in another.
11:2 The power of
a father is in direct relationship
to:
(a) His
father and
the degree of his own surrender.
(b) His
children and the degree of their
surrender.
11:3
Fathers are creators, law-givers, custodians of Noble Ideas and
maintainers of
order. Because they are the source of order, they are also the source
of
sanity.
11:4 For a child to receive wealth from a father,
the relationship must
be rooted in love, devotion and above all, surrender.
11:5 In
the modern world, more and more power is concentrated in the hands of a
few –
mostly unknown and hidden fathers. This powerlessness felt by the
majority
causes passivity and encourages unfair game-playing leading to the
avoidance of
games, and eventually to the destruction of the game.
11:6 The
spirit transmitted from a father to a child can be positive or
negative,
inferior or superior. Beware: the words of a father can be full of lies
and
deceit.
11:7 There
are righteous and unrighteous fathers. Some righteous fathers are
sometimes
known as great teachers, prophets and holy men.
11:8 Fathers must be
strict, or their children will perish.
11:9 All fathers like
to chase and all children like to be chased…
See also: Noble Idea,
Book III, Chapter 5.
