Book II

Selected Sayings Concerning

Human Interactions

  1 The Pyramid & the Game
  2 Father & Child
  3 Spoilers of the Game
  4 Father – Child Games
  5 Game – General
  6 Game – Essential Elements
                    
 
  7 Game – External/Internal
  8 Pyramid
  9 Surrender
 10 Seduction
 11 Father/Child

 

1 The Pyramid & the Game

Please note: “Child” is a servant, when in relationship with a righteous father, and a slave when in relationship with an unrighteous father.  For the sake of the flow of the text the term slave is being used in this and the subsequent chapters.

1:1 The pyramid, the magical pyramid, is your magical prison.
You are born in it, and you will probably die within its enclave.

1:2 All games, the large, the small, take place inside the pyramid.
Their purpose? Attaining higher rank, more power, more pleasure…
The desired destination: the top of the pyramid.*

1:3 There are great pyramids, with their great games.
Then there are countless small pyramids and countless small games…

1:4 Inequality is the essence of all men and all pyramids,
and upward mobility is the main purpose of all games;
to reach a higher rank, to have more power, to get more pleasure,
men will battle each other and pyramids will battle each other until the end of time.

1:5 There are men inside the pyramid unable or unwilling to join the game,
but the great majority are fighting for higher rank and more power to reach the top,
the ultimate experience and the ultimate high.

1:6 Reaching the top of the pyramid,one can leave one's pyramid for another of a higher rank. Falling to the bottom of the pyramid,one can leave one's pyramid for another of a lower rank.

1:7 In each pyramid dwell: masters, slaves, wild men & lost souls.
Only masters and slaves can play the game.
And to play the game, one must follow the rules of the game.

*The path to the top of the pyramid is through the awakening of the ego.
See also: Book II, Chapters 5, 6, 7, & 8.

 

2 Father & Child

2:1 Dead fathers must come back to life; dead masters must be resurrected:
for the sake of dead children, for the sake of oppressed slaves…

2:2 Every father is a master and a teacher, as well as a child, a slave and a pupil.
Every child is a slave and a pupil, as well as a father, a master and a teacher.

2:3 There are many fathers. There is one who is in heaven; there are spiritual, tribal and family fathers; there are accidental and temporary fathers; there are unknown fathers of this world; there are hidden fathers of the underworld.*

2:4 Everyone is a slave and no one is free!
Everyone, but he who dies to himself and becomes one with the father who is in heaven.

2:5 There are righteous fathers playing fair games,
and unrighteous fathers** playing unfair games.

2:6 The righteous fathers receive power from righteous masters;
the unrighteous fathers receive power from an unrighteous masters.

2:7 Surrendering to a righteous father playing a fair game will make one a happy slave.
Surrendering to an unrighteous father playing an unfair game, will make one an unhappy slave.

2:8 Beware of mad fathers transmitting madness.
Beware of hidden, multiple fathers transmitting multiple spirits
and multiple words, bringing multiple confusion…

*The plane beneath the human plane.
 
**Man with power and influence, who bring damage to the culture, and suffering to people are referred to in this text as unrighteous fathers.
 
See also: Book II, Chapters 9, 10, & 11.

 

3 Spoilers of the Game

3:1 Those who are unable to enter the game, unable to play the game successfully, or who refuse to follow the rules of the game, become lost souls or wild men.

3:2 The existence of wild men and lost souls within the pyramid threatens the very existence of the pyramid. It interferes with the orderly functioning of games, and brings about general confusion.

See also: Lost Souls, Book III, Chapter 34; Wild Man, Book III, Chapter 35.


4 Father – Child Games

4:1 In a father-child game, the father acts by approaching the child and the child reacts by fight, flight or surrender.

4:2 Fight – the first choice. The winner takes the higher rank, the loser the lower rank. In an unfair game the loser will face enforced slavery, even death. As a slave, he will sometimes rebel, escape to another pyramid, become a wild man, a lost soul or a seeker of God.

4:3 Flight – the second choice. In a fair game, a child can always escape and maintain the original rank. In an unfair game, a child can seldom escape and maintain the original rank. Escaping, he often becomes a wild man, a lost soul, or a seeker of God.

4:4 Surrender – the third choice. The mechanism of surrender:

Having become a son/slave and pupil, a child can now become father, master and teacher.

See also: Book II, Chapters 9 & 10.



Clarifications:

5 Game – General

5:1 A game is a conscious or unconscious interaction between individuals or groups.
All games have rules; the continuation and existence of games depends upon players following these rules.

5:2 To play a good game one must be a good player, as well as enjoy competition and the chase.

5:3 Playing the role of a father involves attempts at seduction; playing the role of a child involves fight, flight or surrender. And when the power to seduce diminishes, the game diminishes as well.

5:4 What is true for the eco-system is also true for the game. An outside interference will weaken a game, bringing disorder and confusion.

5:5 Modern man is a poor game player because he lacks power, and is obsessed with self-actualization and freedom – license to do what he pleases.

5:6 Power is at the center of all games. Participation in the game is the source of all genuine pleasure. No game no power, no power no pleasure.

5:7 Popular entertainment and spectator sports are substitutes for participating in a game; they have become the opium of the masses…

5:8 Poor games bring boredom; violence destroys boredom. Poor games are repetitious; violence destroys repetition.

5:9 To seduce or be seduced are at the heart of every game. All games are power games. A successful game is also a great magical ritual, through which power is transferred and life is celebrated.

5:10  Without playing a game within a pyramid the natural man cannot develop ego consciousness and acquire ego identity.

5:11  Life is a game, not a battle.  When the game ends, the battle begins.  A decline in games brings an increase in violence.

5:12  Men with power must regulate the rules of the game, however, drastic changes to the rules can create confusion.

5:13  When one can no longer seduce, and when one can no longer be seduced, the game comes to an end…


6 Game – Essential Elements

6:1 To play a game successfully, that is, to reach a goal, one needs wealth, wisdom, vision and will. Wealth can be of a spiritual, mental, physical, or monetary nature. It can only be transferred into power through faith. Wisdom is the knowledge and experience needed. Vision is seeing the final destination and path leading to it. Will is decision making agent.*

6:2 Wealth, wisdom, vision, and will are the four pillars of the stage upon which all games are played. Remove one and the stage will collapse; weaken any of them, and the stage will become unstable. In the modern world all stages are shaky…

6:3 There are three fundamental laws of the game:

      (1) The law of violence – power and the pyramid.
      (2) The law of consequences – cause and effect.
      (3) The law of cycle – growth and decline.

*One cannot enter a game without first acquiring wealth – the  source of power – car  with gas.  Wisdom – knowing  how to drive the car.  Vision – deciding  on the destination.  Will – deciding  to go.

 

7 Game – External/Internal

7:1 There are internal and external games. Their purpose is to produce power, the source of pleasure.

7:2 External games may be initiated by righteous or unrighteous fathers, games initiated by righteous fathers will be fruitful to all.  Those initiated by unrighteous fathers will be fruitful only to those initiating the game.

7:3 Internal games can produce either sweet and nourishing fruit consisting of true works of art, great discoveries, writings of true insight, or bitter and poisonous fruit leading to confusion and mental disorder.

 

8 Pyramid

8:1 There are five cardinal pyramids:

(1)   Family pyramid. This is the basic pyramid of small and mostly fair games; the main source of peace of mind.  [Power currency:  love]

(2)   Livelihood pyramid. This is the pyramid of the wage earner and businessperson.  [Power currency:  money]   

(3)   Social pyramid. This is the pyramid of social life where one plays games with acquaintances, friends and lovers.  [Power currency:  charisma]

(4)   Tribal pyramid.* The origin of one's tribal identity. The home and battlefield for the country's elite.**  [Power currency:  rank]

(5)   Global pyramid. The origin of one's human identity. Here the merging of tribal pyramids with livelihood pyramids*** is taking place. Here the battle for the final conquest of the world will be fought, and the pyramid of the end times, which will be known as the second Tower of Babel, will emerge.  [Power currency:  money and rank]

8:2 Identification with a pyramid gives one ego identity.  One can have up to five ego identities: family, livelihood, social, tribal and global.  Each one is born from identification with a specific pyramid.

8:3 Social engineering, with a goal to bring drastic changes to the nature of the pyramids as well as changes to one’s traditional identification with the pyramids, never was successful.  It only brought confrontation, violence and suffering.****

8:4 All the pyramids are interconnected, as they are part of one organism and one grand pyramid.

8:5 All pyramids have hierarchical structures.

8:6 Pyramids are created and maintained through faith, laws and taboos.  There is upward mobility, and there is a downward descent in every pyramid.

Disintegration of the Pyramids

8:7 The pyramids begins to disintegrate when the fathers start losing faith. Losing faith they begin to panic, as without faith they can no longer successfully maintain power and play the game. This panic quickly spreads to the slaves, as the faith of the slaves depends upon the faith of the masters. The powerful laws, myths, doctrines, ideologies and stories giving direction, order and meaning to the lives of a people are now slowly being eroded. As a result, fair games turn into unfair ones; voluntary changes into involuntary; slaves formerly happy become unhappy. At present, almost all pyramids are in confusion and decline, as games are changing from fair to unfair. This brings a fundamental change in the state of slaves, as their masters change from being righteous to being unrighteous. And, since an unrighteous master playing an unfair game is a master with little faith or power, he is unable to give slaves power and pleasure to make them content. As a result slaves lose faith in their masters and confidence in the game. They start to rebel by refusing to follow the rules of the game, or drop out of the game altogether. This turns masses of previously content slaves into "free" men without power and therefore without pleasure. The final outcome: more lost souls and wild men within the pyramids.

8:8 The following are the most destructive forces bringing disintegration to pyramids:

(a)    Atheism with its systematic attack on religion, bringing destruction to morality.

(b)   Feminism, bringing destruction to traditional family values.

(c)    Multiculturalism, bringing destruction to nationalism.

8:9 Some other factors contributing towards disintegration of the pyramid:

(a)    Multiplicity of conflicting myths, doctrines and ideologies bringing confusion and resulting in the elimination of signs pointing the way…

(b)   Appearance of "jokers" – men who can see and, therefore, laugh at the game, bringing erosion of faith in the game and lack of interest in its fruit.

(c)    Total control by one father over all children. This brings an end to the pyramid and its magical games. The game can no longer continue, as the two basic ingredients of the game, power and inequality, are no longer present: power being absorbed by the one father, and "equality" being guaranteed by law…

*Tribal pyramid can also stands for national pyramid.
**Almost all nations and tribes in the contemporary world are fragmented, divided by political or religious beliefs, or the lack of it.
 
***Governing and business elite.
****Communism and modernism are two recent examples of social engineering with disastrous consequences.

 

9 Surrender

9:1 Surrender takes place as a result of a seduction of one's heart* by a father. There are many degrees of surrender. Only a newborn baby and an awakened man are free.

9:2 Surrender can happen voluntarily for the sake of receiving that which is being offered by the father, or under duress and out of fear of the consequences of not surrendering.

9:3 In a fair game, surrender creates a relationship, true intimacy, and sometimes unity, the ultimate bonding and common will between a father and a child. It is the source of power for both father and child, as well as the source of peace of mind and happiness for the child.

9:4 In an unfair game surrender creates a relationship lacking true intimacy, unity and bonding between father and child. It is a source of power for the father and of limited pleasure and false peace of mind for the child.

9:5 A new-born baby is like an empty cup: positive, negative and neutral spirits flow into it daily. As the baby grows into a child and an adult, "child-father" games continue. A multitude of fathers engages the child in games, leaving behind their spirits.

9:6 The surrender of a child to an unrighteous father is sometimes conscious, but mostly unconscious.

9:7 Children are always in a state of surrender to righteous or unrighteous fathers. Fathers, too, are always in a state of surrender…

9:8 Surrender is seldom an experience one can be aware of.

*The heart is the center of the emotional body.

 

10 Seduction

10:1 Types of seduction:

        (a)   By righteous or unrighteous fathers.
        (b)   Creative, reformative, or destructive.
        (c)   Individual, multiple, or pyramidal.

10:2 There are two fundamental desires in everyone save an awakened man and a lost soul: the desire to seduce and gain power through seduction; the desire to be seduced and gain power by being seduced.

10:3 When a seducer arrives, the will awakens. Then one must decide between  fight, flight, or surrender.

10:4 Righteous fathers choose to seduce those willing to be seduced. Unrighteous fathers choose to seduce whomever they choose.

10:5 The seduction by a righteous father creates a channel through which communication and love can flow.

10:6 A father is able to seduce a child, because a child believes that a father has wealth and is willing to share it.

10:7 Almost all men seek the power to seduce, and the weaknesses to surrender…

10:8 A world without seducers and the seduced is a world where Real is no longer present, is a world of living corpses.

See also: Lost Souls, Book III, Chapter 34, Existence, Book IV, Chapter 2.

 

11 Father/Child

11:1 A father is a game player of greater power and higher rank – one who plays a dominant role in a game. A father in one game, he is a child in another.

11:2 The power of a father is in direct relationship to:

      (a) His father and the degree of his own surrender.
      (b) His children and the degree of their surrender.

11:3 Fathers are creators, law-givers, custodians of Noble Ideas and maintainers of order. Because they are the source of order, they are also the source of sanity.

11:4 For a child to receive wealth from a father, the relationship must be rooted in love, devotion and above all, surrender.

11:5 In the modern world, more and more power is concentrated in the hands of a few – mostly unknown and hidden fathers. This powerlessness felt by the majority causes passivity and encourages unfair game-playing leading to the avoidance of games, and eventually to the destruction of the game.

11:6 The spirit transmitted from a father to a child can be positive or negative, inferior or superior. Beware: the words of a father can be full of lies and deceit.

11:7 There are righteous and unrighteous fathers. Some righteous fathers are sometimes known as great teachers, prophets and holy men.

11:8 Fathers must be strict, or their children will perish.

11:9 All fathers like to chase and all children like to be chased…

See also: Noble Idea, Book III, Chapter 5.

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